![]() You just kinda get sucked into a book and a nun says “hey chosen one, go fight things.” Art This is the star of the show and on the whole it’s excellent. To the point it can be a little confusing starting out figuring out what you should be doing because there’s not even basic exposition. It’s there to hold it together without messing with the flavor of the rest and let you enjoy it one-handed. It’s like the white bread of the H-Game sandwich. On the other hand it also isn’t demanding in any way, so no worries about aggravating level grinds. It’s extremely basic to the point stats are of questionable use in most cases. Uninspired and bland with little of meaning. The art is wild and the ability to corrupt the environment is fun to explore but a lil convoluted and short lived. The play is standard turn based goodness. The art is fantastic, and if you’re not here for that and the material involved…this is probably a decisive pass. And while the battle mechanics are sorely lacking, the different corruptions you can obtain are nice - these, too, follow a very simple pattern for obtaining them, but each has a completely different transformation scene leading to them and provide very different “looks” for the character. this game delivers exactly what it looks like. There’s no variety throughout the game attacks are just given palette swaps as you progress). It’s actually not the worst in the world as I’ve played numerous games on-par with this, but there’s no effort to innovate beyond making the animations sexy (and even then. Honestly, I couldn’t tear the battle mechanics up any more than this because there’s nothing there to go after. Each ability is just a single target damage or multi-target damage effect. The structure of the game itself makes these abilities uninteresting (you gain abilities that enemies in the first area are weak to early, then abilities that enemies in the second area are weak to, and so on, and never encounter previous enemies later). Latex Dungeon You have abilities that target specific weaknesses There’s no hold/struggle mechanic, no prevalent or meaningful statuses (there are a few conditions that can change how certain abilities interact, but they’re static - you acquire them out of combat, and even when they’re active it doesn’t change the overall flow). The battle artwork is great, but there just aren’t mechanics. I’ve played uninspired erotic games before, but this battle system is pretty bottom-of-the-barrel to me. Have fun collecting all 12 sets of erotic walking animations, and all 25 intercourse animations! the combat is hurting for some creativity here. Illustrations Galore This adventure contains 62 CGs with over 700 variations.
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